April 26, 2010
According to the developers of games for consoles such as the Philips CD-i and the Panasonic 3DO, FMV was the future of gaming. In the PS1 era, FMV was the medium of choice to explain narrative in the form of filmed cutscenes. Fast forward to 2010, and FMV is used as the chief game mechanic for this weeks minis game, Hysteria Project.
March 29, 2010
As a big fan of alliteration, there was only ever going to one title to pick for the inaugural minis Monday column on infinitecontinues, wasn’t there? The unashamedly silly-named Manic Monkey Mayhem is the winner of this dubious honour. Launched on the 1st October 2009 and intended as easily downloadable content for newly-launched and much-maligned PSPgo, the minis range was thrown open to PS3 users with a firmware update just before Christmas. I’ve hitherto avoided them for one simple, shallow reason – I’m a trophy whore and minis will not furnish me with any! In a bid to throw open the breadth of gaming content on infinitecontinues, a new column called minis Monday will appear every (you guessed it) Monday to cater for those that enjoy snack-sized gaming on the go or on the sofa.
January 21, 2010
ModNation Racers, the upcoming PS3-exclusive racing game from United Front Games, hasn’t been on my radar at all. I’ve seen it mentioned in a few thread comments on gaming sites, on blog posts about the games that people are most looking forward to in 2010, but with racing being my least favourite genre, I hadn’t looked into any details of this at all. That all changed when I noticed this post on the EU PlayStation blog, detailing the beta for ModNation Racers and its 100,000 download limit. Caught up in the hype, I promptly booted up the PSN and commenced with the 2GB download. Several hours later, I was ready to race.
January 3, 2010
It can be explained by one of two things. Its either rose-tinted spectacles or a bungled attempt at a remake; either way, a playthrough of TMNT: Turtles In Time Re-shelled, an high-def update to the original 1991 arcade game, gnawed away at my patience so much that finishing it became more a war of attrition than an fun exercise, even despite its short length.
December 22, 2009
“Are you marvellous or moronic?” intones the Narrator, all rolling Rs and bombastic pomp. More often than not, judged by this yardstick at least, you’ll be marvellous. The 12 puzzles that make up each episode of Blue Toad Murder Files are not likely to cause most people too many problems; you’ll find yourself more often than not breezing through with a gold medal for your efforts too. But its simplicity is not the key point here; Relentless aren’t trying to tax gamers here, rather to bring the whole household together in front of the TV to solve the whodunnit. As creators of Buzz!, they have plenty of experience of doing just that.
December 16, 2009
Snapped with the in-game camera in PlayStation Home, here is end-game boss Seth from Street Fighter IV chilling out in funky orange handwraps and khaki combats, enjoying a spot of pool. Still couldn’t muster the energy to smile though. Right after this was taken he beat up my avatar with several dozen Sonic Booms and a couple of unblockable combos. Cheap bastard.
November 30, 2009
I’ve been playing a lot of ‘heavy’ videogames recently. I’ve been asked to eliminate terrorists in Call Of Duty: Modern Warfare 2, shoot hundreds and hundreds of people in order to recover lost treasures in Uncharted 2, blow up planes in GTA: The Ballad Of Gay Tony and slip hidden blades into the ribs of Templars in Assassin’s Creed 2. That’s a whole lotta killing. Critter Crunch, then, is the perfect tonic for my frayed nerves and battered psyche.