June 14, 2010
We featured Jason Poage’s initial creations for PS3-exclusive 3D Dot Game Heroes last month, and he’s not been resting on his pixellated laurels. He’s gone all retro and produced a new range of characters based on the FPS classic Doom. Here’s what he has to say on his continued fascination with the game and its associated online editors:
“I’m not sure what it is about 3D Dot modeling that makes me so drawn to it. I guess that I just enjoy working with limitations and constraints, using them to do an impression of the subject I’m trying to portray. Or maybe I spent too much time playing with Legos as a kid, I don’t know.”
I only got around to playing last week’s new PS3-exclusive release 3D Dot Game Heroes yesterday, and have yet to check out its character creation editor, but some people have been busy beavering away at recreating their favourite videogame characters block by painstaking block. Jason Poage (a.k.a. @zi11ion), from across the pond in North Carolina, USA, has been mastering Q-BLOCK, a web-based ‘3D Dot’ model creator, in order to produce the fantastic creations that you can see after the break, and also over on Jason’s personal blog, Final Star. My favourite is the recreation of Isaac Clarke from Dead Space, who here looks rather cute – for a limb-severing hardass, that is. See if you can correctly identify the others.
Jason has also been kind enough to supply the character file for Megaman (above) so you too can play as the Blue Bomber. Go here to download the ZIP file.
Haven’t got a clue what I’m talking about? I’ll be posting some First Impressions of 3D Dot Game Heroes later on today.
January 21, 2010
ModNation Racers, the upcoming PS3-exclusive racing game from United Front Games, hasn’t been on my radar at all. I’ve seen it mentioned in a few thread comments on gaming sites, on blog posts about the games that people are most looking forward to in 2010, but with racing being my least favourite genre, I hadn’t looked into any details of this at all. That all changed when I noticed this post on the EU PlayStation blog, detailing the beta for ModNation Racers and its 100,000 download limit. Caught up in the hype, I promptly booted up the PSN and commenced with the 2GB download. Several hours later, I was ready to race.