Solstice: The Quest for the Staff of Demnos (to give it its full name) is a fairly rare beast; an ancient relic from a genre that has very much gone out of fashion in the two decades since it was released on the NES. Ostensibly a puzzler, it plays more like a precision platformer, rendered entirely in an isometric aesthetic. I snapped it up as a kid – its fantasy setting made it a must-buy out of my pocket money; anything in that genre turned my head ever since I read Lord Of The Rings at 9 years old on a particularly uneventful family holiday to Corfu.

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