May 31, 2010
A few weeks ago, we brought your attention to EXP Magazine, a thesis-project-turned-Kickstarter-venture from the drawing table of Cory Schmitz. At the time of writing, he has smashed his initial target of ¢3,200 by accumulating $4,747 with still 36 days left to run. Cory kindly made time to answer some of my questions on how he put the project together, what his tutors thought of his decision to base his final project on videogames, his favourite games and his future career plans. The full interview is after the break.
May 30, 2010
My subset of Videogame Minimalism illustrations based on the Megaman Robot Masters continues this week with the eight bosses from Megaman 2, my own personal favourite from the NES incarnations of the franchise. In this set we have (clockwise from top left) Airman, Bubbleman, Crashman, Heatman, Flashman, Quickman, Metalman and Woodman. You can see them in greater detail over on the Megaman Videogame Mini-Minimalism Flickr set.
May 24, 2010
It’s been awhile since I produced some Videogame Minimalism, so I thought I’d share with you the first batch of illustrations I’ve created that are based on the Robot Masters from the Megaman franchise. These lot are all from the very first Megaman game, released in 1987 on the NES. You can view them in all their glory over on the infinitecontinues Flickr page. They are slightly different in style to my other Videogame Minimalism designs; these characters lent themselves well to small head-shots, and so I’ve come up with a new ingenious name for this particular subset – Megaman – Videogame Mini-Minimalism. Clever, huh?! Expect more of these in the not-too-distant future, and let me know what you think of these in the comments or on the Flickr pictures themselves.
May 7, 2010
Seattle-based artist Cory Schmitz is a man after my own heart; he cites his two favourite things as graphic design and videogames. The outcome of these passions is the EXP magazine, the fruit of his labours for the thesis project for his BFA at Cornish College of the Arts. Cory claims that EXP is a one-off piece, but has plans to start a new magazine called The Controller in August/September this year. This from Cory:
The purpose of EXP is to reject the idea that a video game magazine has to be be comprised of reviews and previews of the latest games. It hones in on the gap between game magazines and design magazines, embracing the relationship between video games and artists. A big focus of the magazine is the experience games provide, and how that is a great inspiration for creative people to draw from.
April 7, 2010
Check out these typographic print ads for the imminent update to the acclaimed beat-’em-up series, Super Street Fighter IV, which combine my two favourite things – videogames and graphic design – to beautiful effect. You can view the full ad after the jump. The others in the set can be viewed on this Capcom Unity blog post; they are well worth a look.
January 30, 2010
January 20, 2010
January 19, 2010
From the outside, videogames are viewed as childish, immature, immaterial. From within the industry, there are accusations of unoriginality, of an endless rehash of the same old ideas. Stephen Lavelle’s ‘Home’ dispels both arguments at a stroke, and offers up a commentary on the nature of life and death itself.
January 9, 2010
Mario’s evil namesake is now available to buy as a t-shirt from my MySoti store. Pop along and check him out. Don’t forget to vote on him while you are there!