BioShock 2 // PS3

February 17, 2010

There has been a trend over the last six months for sequels to take the promising first stab at a new franchise and improve upon it very successfully, whether that be Assassin’s Creed 2 taking an original premise mired in repetition and creating a wonderfully varied, long adventure out of it; or Uncharted 2 taking the very solid and slick Drake’s Fortune and turning the dial up to 11 for Among Thieves, improving upon it in every way. BioShock 2 then, was always going to have its work cut out – the original foray into Rapture was a stunning game, one lavished with universal acclaim, Game Of The Year awards and even a BAFTA. It was the shock of the new that elevated BioShock to it’s lofty critical perch; total immersion in a city like no other the player had ever experienced. Shorn of that surprise, would a return to Andrew Ryan’s ‘utopia’ deliver the same highs in Rapture’s dark depths as its predecessor?

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Although it was never quite going to match up to the Modern Warfare 2 juggernaut for sheer depth, Digital Extremes’ multiplayer component for BioShock 2 feels like a missed opportunity. It introduces some innovative features that really lend it its own personality, retaining the essence of Rapture and the BioShock universe, but poor balancing, ropey animation and lacklustre maps let the whole thing down.

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First Impressions: BioShock 2

February 11, 2010

Set in the submerged, dystopian city of Rapture and championing the power of the self over the collective, the original BioShock proved that game developers could take literature as its chief inspiration and still craft a fun but mature game based on its premise. The works of author Ayn Rand, particularly The Fountainhead and Atlas Shrugged, played a crucial part in forging the atmosphere and underlying ethos of Rapture, and was the primary reason why I stuck with BioShock through to the bitter end when the gameplay mechanics had grown a little repetitive. Two and a half years later, I was keen to find out whether the narrative of its successor, BioShock 2, was the game’s saving grace or one of many highlights.

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