First Impressions: ModNation Racers
May 25, 2010

Meet Pinhead. He is the colourful, slightly deranged fruits of my first Modnation Racers labour. Initially built in the free demo available to all on the PSN Store, the full game of ModNation Racers recognised that I’d already used their comprehensive suite of creation tools – which in fact was only a smidgeon of what I’ve subsequently found to be available in the retail version – and imported him for immediate use. It’s a thoughtful touch that immediately casts a positive light on United Front Games’ stab at the ‘Play. Create. Share.’ mantra that LittleBigPlanet so expertly established. And , judging by the handful of hours I’ve sunk into ModNation Racers, it is a positivity that is only tempered by a few creeping doubts.
First Impressions: 3D Dot Game Heroes
May 23, 2010

Three hours in and I can make two sweeping assertions about 3D Dot Game Heroes: 1. It has the Worst Game Title In The World… Ever and 2. It is the Most Meticulous The Legend Of Zelda (NES) Clone… Ever. You might think that these are both undesirable monikers, and in the case of the first, it is. Seriously, who came up with ’3D Dot Game Heroes’? It sounds like a lazily-scribbled line for the game’s basic premise right back in its concepting phase – how it stuck is anybody’s guess. Of course, it could be a brutal translation from an awesome Japanese title that has no equivalent in the English language. Plausible, but unlikely. With regards to the second claim, however; it may be a meticulous clone, but that’s some source material. As T.S. Elliott once said, “Talent imitates, but genius steals.”
Battlefield: Bad Company 2 // PS3
May 18, 2010

Perhaps it can be chalked up to the 100+ hours of driving tanks and ‘pwning noobz’ in the exemplary multiplayer modes, but when I finally got around to sitting through Battlefield: Bad Company 2′s singleplayer campaign, I found it straightforward, or dare I say it, rather easy. Not that this is altogether unexpected; Dice’s answer to Infinity Ward’s smash hit Call Of Duty: Modern Warfare 2 was always going to be about its online modes, but the singleplayer campaign still has its virtues, even if it does, at times, feel like an extended tutorial in order to prepare players for multiplayer play on the battlefield. Finally able to bring you an appraisal of everything the game has to offer, hit the jump for a comprehensive review of Battlefield: Bad Company 2.
Super Street Fighter IV // PS3
April 27, 2010

Judging by a price tag of £22.70 on UK retailer Amazon (at the time of writing) for the full retail version of Super Street Fighter IV, you could be forgiven for thinking Capcom are trying to pre-empt and diffuse consumer ire over an update to the release of Street Fighter IV just over 14 months ago with a bargain basement offer. Whilst a vastly reduced price is obviously welcome, they needn’t have worried. Super Street Fighter IV is absolutely stuffed to bursting with new features – characters, stages, ultras, game modes – which fully justfies another retail release instead of a bloated DLC package. Fans of the series that snapped up the original last February will want to do so again, and newcomers tempted by the price will be rewarded with the definitive current-gen version of a legendary beat ‘em up.
First Impressions: BlazBlue: Calamity Trigger
April 13, 2010

As readers of my over-verbose discourse on all things videogames will testify, I am rarely lost for words. BlazBlue: Calamity Trigger leaves me lost for words. A snapshot of Japanese insanity, conched in a beat ‘em up whose mechanics I have barely penetrated after a few hours play, BlazBlue both baffles and intrigues. With knowledge of fighting games stretching no further than the ubiquitous Street Fighter series, BlazBlue represents a bold step into the unknown for me, and it’s very fortunate that the Limited Edition of BlazBlue comes with a DVD stuffed full of tutorials on how to master its intricate complexities.
First Impressions: Final Fantasy XIII
April 4, 2010

I can say, with absolute conviction, that Final Fantasy XIII has the finest-looking CG hairstyles of any videogame, ever. Any, more useful, assertions of the merits of Square Enix’s latest instalment in a long, long series may have to wait for the review, which in itself may be a long time coming. I’m over five hours in and after each one of those hours, enquiries as to how I’m enjoying Final Fantasy XIII have been met with answers along the lines of ‘I don’t know, it hasn’t really started yet’ or ‘I haven’t really done anything so far’. I’ve merely been pressing forward down what is essentially a linear, elaborately-dressed corridor, dispatching waves and waves of identical enemies by repeatedly stabbing the ‘X’ button, watching at least an hour’s worth of cutscenes and repeating ad infinitum. I’m tempted to say that, so far at least, Final Fantasy XIII has bored me silly, but at the same time, I still keep coming back to plug just another half hour into it with each play session.
Battlefield: Bad Company 2 – Rush Mode Tips
March 11, 2010
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Demo Roundup: Blur & Just Cause 2
March 9, 2010
Taking a break from the many, many hours of healing stricken comrades and reviving their corpses in Battlefield: Bad Company 2 allowed me to get some hands-on time with a couple of recent preview builds. Namely a beta code for the Xbox 360 version of Blur, and the general release demo on PSN for Just Cause 2. Impressions for both are after the jump.
Heavy Rain Chronicle #1 – The Taxidermist // PS3
March 9, 2010

It’s frustrating that my first thoughts in returning to Heavy Rain with the included DLC, The Taxidermist (for those that snapped up the Special Edition) after only a week was how difficult controlling Madison is. No sooner had she stepped off her motorbike and I had commanded her to walk forward with R2 had I managed to spin her round comically on the spot. Navigating her through an environment crammed with details was an exercise in patience, and it’s a shame that this detracts from what is yet another slice of mature videogaming from Quantic Dream.

After a week’s break between the end of the demo and the release of the full game, the addiction has set in again. The single player campaign has been completely ignored for the multi-faceted, frenetic warfare that comprises the online multiplayer, and the best part of twenty hours has passed in the blink of an eye. During that time, preferences have changed – I now find myself picking the Medic class, whatever the situation, with my favourite class in the demo, the Engineer, a distant second. And then there’s the inevitable comparisons with the monster that is Modern Warfare 2, and Battlefield: Bad Company 2 will divide opinion as to which is the better game. For me, the answer is clear cut. This is a CoD-killer.