Perhaps it can be chalked up to the 100+ hours of driving tanks and ‘pwning noobz’ in the exemplary multiplayer modes, but when I finally got around to sitting through Battlefield: Bad Company 2′s singleplayer campaign, I found it straightforward, or dare I say it, rather easy. Not that this is altogether unexpected; Dice’s answer to Infinity Ward’s smash hit Call Of Duty: Modern Warfare 2 was always going to be about its online modes, but the singleplayer campaign still has its virtues, even if it does, at times, feel like an extended tutorial in order to prepare players for multiplayer play on the battlefield. Finally able to bring you an appraisal of everything the game has to offer, hit the jump for a comprehensive review of Battlefield: Bad Company 2.

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I’ve sunk an extraordinary amount of time into the multiplayer component of Modern Warfare 2 – some 84 hours and 12 minutes to be exact – and while there has definitely been some improvement in my ability to compete, I’m still not good enough to hold my own consistently against all the young punks with better reflexes and more time than I do. My kill tally of 7095, compared to my death tally of 8821 (a k/d ratio of 0.80) reflects this fact! Although I could say I became addicted to it for a short while, that was always tempered by extreme rage – it never feels fun - but now I have a new multiplayer squeeze, and it isn’t even a full game. The demo for upcoming Battlefield: Bad Company 2, which comprises of a single map in a single game mode, has held my attention for pretty much my entire spare time for the last three days. Why? Because it’s astonishingly good fun.

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Home // PC/Mac

January 19, 2010

From the outside, videogames are viewed as childish, immature, immaterial. From within the industry, there are accusations of unoriginality, of an endless rehash of the same old ideas. Stephen Lavelle’s ‘Home’ dispels both arguments at a stroke, and offers up a commentary on the nature of life and death itself.

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