The tips posts on Vehicle Warfare and Rush Mode for Battlefield: Bad Company 2 are still proving very popular here on infinitecontinues, as people continue to invest time and effort in becoming better at Dice’s COD-killer. Although I haven’t played it very much recently, I still sank dozens and dozens of hours into Rush mode (easily my favourite play type) and noticed enough patterns emerging to put together a little guide for getting a lot of points on the vast desert map, Arica Harbor. These tips are for the Attackers – I find it easier to score points as Defenders by just staying close to M-Coms or being aggressive and pushing forward into the Attacker’s base. As Attackers, however, a little bit more strategy is needed. Should this guide prove useful and there are requests for more, I’ll consider writing more guides for the other Rush maps. For now, though, hit the jump for detailed analysis on how to dominate Arica Harbor.

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Glowing Weak Spots

Picture the scene. Call Of Duty: Modern Warfare 2. Team Deathmatch. Highrise map. The score is perfectly balanced at 9900-9900. The next kill wins the match. You jump out of the window at one end of the map, and you get tagged by a sniper, camped out across the battlefield. Your own blood obscures your vision and you drop to the ground, and your Final Stand deathstreak kicks in. What do you do?

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For a medium that (for the most part) strives continually for realism, for larger-than-life interactive storytelling, it is amusing to note that sometimes an utterly bizarre videogaming mechanic, that has no basis in real-world logic, will be added and repeated without the gaming public even batting an eyelid. In this, the first of an ongoing irregular series, infinitecontinues examines the curious case of…

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Last year was a bumper crop for games, with enormous triple-A titles like Uncharted 2: Among Thieves, Call Of Duty: Modern Warfare 2 and Assassin’s Creed 2 finding their way onto our consoles in the final quarter of the year alone. Seemingly, there will be no let up in quality titles in 2010, with many in the industry predicting the start of this new decade to be the best year the videogaming industry has ever seen. With a cursory glance at the release schedule of Q1, it’s hard to put forward a decent argument against that. So what are you looking forward to the most? For me, there are two titles that stand out as particularly promising.

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Recent playtime with New Super Mario Bros. Wii had me musing over the Ice Flower, one of several new power-ups in this instalment of the Mario franchise, and one that left me feeling pretty ambivalent about it. But it got me thinking of a wider topic; of all the power-ups littered throughout the gameworlds of the plumber’s adventures stretching right back to the days of the NES, and which of those were the most momentous and fun to use. So, without further waffle, I present my Top 5 Most Pleasing Mario Power-ups, in reverse order.

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