We’ve moved!
July 19, 2010

Hello. Thanks for visiting us. However, we’ve moved to newer, flashier digs! All old content will remain on this site, but all new content is now being published over at infinitecontinues.net. Please visit us there and update your bookmarks. Why not also follow us on Twitter and like us on Facebook?
The IC Collection: Update #12
July 12, 2010

Back to familiar (and cheap) territory this week as the PS2 collection gets another substantial boost. Capcom’s feudal Japan slash’-em’up series Onimusha gets represented with the first two titles, along with Naughty Dog’s Jak II: Renegade. Rounding off the PS2 titles this week is Dark Cloud, developed by the team responsible for the Professor Layton series, and rather more topically, the latest Dragon Quest games, VIII and IX. The ol’ cube gets an update with everyone’s favourite nemesis Wario, in the Treasure-developed Wario World.
You may have noticed the general lack of posts on the site recently. This is only partly down to the intense heat here in the UK reducing me into a sweaty puddle – in actual fact, it’s more because I’ve been busy getting our new home ready. It’s almost, almost ready. I’m very excited to be able to share it with you very soon. Watch this space, and get ready to update your bookmarks. Full IC Collection update details after the jump.
The IC Collection: Update #11
July 5, 2010

The PS1 and PS2 collections have been receiving the lion’s share of attention recently, so this week’s update focuses on the more neglected consoles, although one PS2 game, Shadow Of Rome, still snuck in. This time round, the original Xbox gets some love, with Halo, Halo 2 and RPG Jade Empire injecting a splash of vivid green on the shelf. As it turns out, I am not a fan of Bungie’s much-loved franchise, but I recognise that it’s still an enormous franchise and one that needed some representation.
Elsewhere, Killer7 gets added to the Gamecube library, a title that I’ve been after for a long while now, and finally snapped up at a reasonable price. To continue the Suda51 theme, I also snapped up the Flower, Sun And Rain DS remake too.
More Decay Coming Soon
June 29, 2010

The big cheese of Shining Gate Software, Fredrik Westlund (who we interviewed about Decay – Part 1) got in touch with infinitecontinues last week to let us know that the second part of the episodic XBLIG horror title, aptly named Decay – Part 2, should be hitting your Xboxes soon. From the horse’s mouth: “Decay – Part 2 will hopefully hit the Marketplace during the first two weeks of July.”
The IC Collection: Update #10
June 28, 2010

Gathering greater pace since last week’s dismal showing, the IC Collection update this week is still a modest affair, with only a trio of PS2 games and a pair of PS3 games being added. Survival horror makes a swift return with Forbidden Siren 2, even though the original is still missing from the Collection. Also in tow are Gregory Horror Show (pictured) and Blood Will Tell, an obscure SEGA title in which the collectibles are your own organs. Yep, you heard.
For the PS3, new release Singularity gets added, as does an extremely cut-price Bionic Commando. Expect a review for Singularity sometime in the near future.
Street Fighter – Hyper Real
June 27, 2010


You’ve heard of Street Fighter: Hyper Fighting, but check out these fantastic Hyper Real artworks of Street Fighter characters by artist Kode Abdo, based on real life models and manipulated digitally in Photoshop. I bet you’ve never seen bendy Dhalsim look so frightening, have you? Suitably impressed by his talented endeavours, infinitecontinues snatched a few words with the creator to find out how these works came about.
The IC Collection: Update #9
June 21, 2010

Guess what? Wrong! There are no RPGs or survival horror games in this week’s update. In fact, there are hardly any games in this week’s update, full stop. You’ll find only a single, lonely Gamecube title after the jump this time, but it’s still a classic. Excited by the resurrection of several key IPs in Nintendo’s E3 2010 keynote, I decided it was time to welcome Pikmin into the bosom of the Collection once again, having been owned and subsequently discarded back in my fickle University days, where Virtual Boys were spontaneously purchased and sold again just as quickly. Before we fall headlong into nostalgic reverie, I’ll cut this short and hit up eBay to make next week’s update a more substantial read.
3D Dots of Doom!
June 14, 2010

We featured Jason Poage’s initial creations for PS3-exclusive 3D Dot Game Heroes last month, and he’s not been resting on his pixellated laurels. He’s gone all retro and produced a new range of characters based on the FPS classic Doom. Here’s what he has to say on his continued fascination with the game and its associated online editors:
“I’m not sure what it is about 3D Dot modeling that makes me so drawn to it. I guess that I just enjoy working with limitations and constraints, using them to do an impression of the subject I’m trying to portray. Or maybe I spent too much time playing with Legos as a kid, I don’t know.”
You can read more about Poage’s (aka @zi11ion) inspirations over on his blog. Hit the jump for images of his Doom set, or head over to his Q-Block page to see the actual models.
The IC Collection: Update #8
June 14, 2010

After oscillating wildly between RPGs and survival horror titles over the past few weeks, Update #8 consists of a pair of RPGs… and a survival horror title. Joining Lost Odyssey and Infinite Undiscovery on the ol’ Xbox 360 are similar efforts Enchanted Arms and Eternal Sonata. Meanwhile, the PS1 gets a further shot in the arm with Resident-Evil-with-dinosaurs, Dino Crisis. Full prices after the jump.
Battlefield: Bad Company 2 – Arica Harbor Rush Tips
June 8, 2010

The tips posts on Vehicle Warfare and Rush Mode for Battlefield: Bad Company 2 are still proving very popular here on infinitecontinues, as people continue to invest time and effort in becoming better at Dice’s COD-killer. Although I haven’t played it very much recently, I still sank dozens and dozens of hours into Rush mode (easily my favourite play type) and noticed enough patterns emerging to put together a little guide for getting a lot of points on the vast desert map, Arica Harbor. These tips are for the Attackers – I find it easier to score points as Defenders by just staying close to M-Coms or being aggressive and pushing forward into the Attacker’s base. As Attackers, however, a little bit more strategy is needed. Should this guide prove useful and there are requests for more, I’ll consider writing more guides for the other Rush maps. For now, though, hit the jump for detailed analysis on how to dominate Arica Harbor.